19 Comments

  1. Use three timers separate axis of space and mathematics delay and frequency can manipulate air and light each point in the any geometric room the best method is the projection of 3 circle for each axis in space time and musics signals enscrypt the timing of the moving 3 circle and where they meet is the sound and predetermined geometry of sound

  2. Wow, tat’s some terrible misinformation. Crosstalk isn’t what you’re describing. Crosstalk is when part of the signal that’s supposed to play only on one channel also plays on the other channel and has nothing to do with how/what reaches or ears. It is an electronic phenomenon that happens inside the audio equipment. The way speakers deliver sound to the ear is exactly how it is delivered when an actual sound originates from any position between the two speakers shown. Also, our ears cannot precisely determine where a sound is coming from on the vertical axis, in fact our ears are particularly bad at that.

  3. «3d» audio is a gimic for cheap headsets… like gaming socks or gaming gloves:p i have even seem headsetts promote dolby atmos… that proves my point😂🙈 stupidasshitmarketing

  4. Fun fact binaural audio has been around since the early 1900’s aka 3d sound it’s not new just uncommon until now

  5. Thats funny. The crossfeed from stereo speakers ( especially reference monitors) produces a more accurate image than with headphones. You want that crossfeed. If you hear something thats more left in a game the right speaker is usually quieter and still late to your left ear, giving you a better sense of left and right panning in the image. Binaural only works better if its programmed correctly, which in most games it is not.

  6. sounds like a Jedi mind trick. How about they make 3D TVs first since they stopped it for some time now.

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